Welcome to the Verdun repair-Xbox Wire


Summary

  • Improved graphics, a new audio system and sound effects, AI opponents, etc.
  • This includes re-making a new map and two new team with new weapons.
  • The console release of the Tennant Fort is making good progress, and we can’t wait to share more news as soon as we have it.

This is a very exciting day for all of us in the Verdun Development team. Anyone who has worked in a game will know, it never feels quite complete, because there is always more you can add, but we feel that this remastered version of the Verdun A has been greatly improved, from the control scheme a new user interface…that is away from it all to re-create the bring to the table. You also get the revamped graphics, a new audio system and sound effects, AI opponents, a new map, new teams, and so on. In the Re-production as part of a whole new look and feel of the entire WW1 Game plays: from the identification to the in-game artwork.

Verdun

The new look and feel

The first thing you will find at the beginning of the game is, there is already a comprehensive reform of the UI! The menu is now more atmospheric and visually appealing, and we have added localization for Simplified Chinese, Japanese, Brazilian Portuguese, Turkish and Polish. New game logo better reflect the nature of the Verdun And our WW1 Game Play. We also have in our control system with existing tooth comb to make it as user friendly and as natural as possible, whether it is in the menu, and in the heat of battle!

There are several graphical improvements to the game and all the existing content. The character Mode has been improved, with a ton of other small upgrades. We are also proud of our new and improved sound effects are in the game. The audio has been re-designed with a more satisfactory and accurate sound effects, plus update the soundscapes even more immersion when you’re in the trenches ditch. Where possible, we work off the Chapter and collectors, of their own real first World War weapons get the most authentic sound possible!

Verdun

Poland has been widening the Pine the entire game–for example, there is a widening of the Gore system, to better capture the sometimes shocking brutality of the first World War battle, with a bullet penetration system, and adjusted the barbed wire. Instead of being caught up and death, barbed wire will now only ease harm you–so you still want to avoid the wire, but your ability to way through in a pinch, without having to worry about sudden death. There are quality of life improvements, etc. tutorial tips new, improved spawn system, enhance the deathcam, and more…

New maps, units and weapons

This includes re-making a new map and two new team with new weapons! A new map based in the St. Mihiel highlight which saw fierce fighting in the Battle of St. Mihiel, when the American Expeditionary Force with French support attacked and defeated the German 5th Army. The French forces involved in the fighting are from two colonial soldiers, leads neatly to our first(!) The new squad, which is part of this re-make. The Senegalese Tirailleurs is a new French commando. Their unique machetes to make them fearsome opponents in close quarters, and they are no slouches at range, using their colony becomes Berthier rifle.

Verdun

The second new team of the memorial–brought from the other side of the world to fight in the trenches of the Western Front. At the same time, Gallipoli, is perhaps the most well-known battles involving the memorial, they also fought with distinction in France. In-Game memorial is a project team, on behalf of forces like the 1st Australian tunneling company is engaged in the excavation of the two large-scale mine down a 60 day 1916. They are equipped with the SMLE rifle and Lewis gun fire support, but also includes unusual Webb Lee-Fosbery–a recoil operated automatic revolver.

AI allies and opponents

Last but not least, we have added robot support for the game! You can have up to 24AI robot to join your battle. They will be happy to battle using any team on any map in the first line of the game mode. AI soldiers will call in fire support, they can be a tenacious opponent in the defense. You can even start your own set battle and select which team you want the AI to use!

Looking to the future, the console release of the Tennant Fort is making good progress, and we can’t wait to share more news as soon as we have it. Until then…

Happy holidays, all of us in WW1Game Series team!



Spread the love
HavenSOS News