My city is too small for a subway system, so I’m usually overwhelmed by the complexity of the subway station when I visit a big city. It is not difficult to get lost or turned around, especially at stations where multiple lines cross at several levels. StationFlow break the overall design of the subway station down, and how they are fans of the Warrens, they sometimes became.
StationFlow, which is currently in early access and start your quite slow: a platform, and a set of entrances. Your first task is to put all these links up so people can get into the bus stations and train or train and place.
Subway passengers to a large extent are people like me, they are taking on more and more lost, especially as your station gets bigger and more complex. Most of the play StationFlow winds up in the posting of appropriate signs and information placards allow you to the crowd of colorful small train of people can find their way to where they want to go.
As time goes on and your station becomes more busy, you’ll unlock new things to put on your station and new entrances to the platforms are linked. Passengers will need restrooms, vending machines, escalators and ticket.
If they go too long without seeing a sign reassuring them that they are on the right path, they will get frustrated and angry, your station will lose points higher for the day. But more people can guide you to the station, the more money you will make–and give you the necessary funds to dig more tunnels and hook up more lines.
Although it is not by the same developer, StationFlow could easily be considered a companion piece to the Mini Metro, which uses a unique image of the subway map as the basis for an interesting and similar to the design of the puzzles. Design your Railroad in a small subway, and then establish a stop in StationFlow.
StationFlow will leave Early Access on April 15 and DMM Game, it will be adding new features to the start date arrives. I am enjoying my play so far, so consider this a friendly PSA to give it a peek.